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Variants
You can activate and manage Variants within your project by using the Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin enabled to enable this UI. Once you do you'll be able to see the Variant Management panel that is divided into four columns. In the left column, you'll find a list of Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant on the left column. To debind an Actor simply right-click it in the list and choose Unbind from the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also save the current value by pressing the right-hand button. Variant will alter the value it has recorded and save the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant is activated, the Variant will be able call the functions exposed to the bound Actor.
Unlike the previous Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's value of capture will be identical to the value of the Variant. If the Variant is off, the property's recorded value won't be updated.
You'll also be able look at the constraints for the Variant that you are currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model also has 150% BOM. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.
Variants, like the other components in Unreal can be edited and added to your project. Once you've created the Variant and linked it to an Actor You can utilize the Variant Manager to activate the Variant and modify the Actor's properties. To display the Variants on your interface you can use thumbnail images.